THE ATARI 400™ COMPUTER SYSTEM
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Insert the Star Raiders™ cartridge and become
a Starship Commander! Arm your attack com-
puter, jump through hyperspace and battle the
the attacking Zylon fighters!
The Entertainer* comes with a pair of joystick
controllers and two of the world's most exciting
computer games — Star Raiders and Missile
Command™ To play Star Raiders, all you do is
insert the cartridge, plug in a joystick and get
ready for high-speed combat.
Many other exciting computer games for your
ATARI computer are available now or will be
Super Breakout "
Even if you've never written a program before,
The Programmer will have you writing BASICS
programs in just a few minutes. After that, the ^
possibilities are limitless — you can solve busi-
ness or scientific problems, invent your own
games or even compose music.
The Programmer comes with an ATARI BASIC
Computer Language cartridge, the ATARI
BASIC Reference Manual and the ATARI BASIC
Self-Teaching Guide that teaches you how to
program in easy-to-follow steps.
'Trademark of Taito America Corporation.
* ATARI reserves the right to substitute another game cartridge
for Missile Command.™
The Communicator can tap into some of the
biggest electronic brains in the world! Get the
news hot off the wire or have the Communi-
cator print your stock prices right on your TV
screen. You'll also be able to get electronic
mail, games and even "talk" to other users.
The Communicator comes with a TeleLink™ 1
cartridge, an ATARI 850™ Interface Module
and an ATARI 830™ Acoustic Modem so you
can send and receive information over any
standard telephone. You also receive a free
hour of connect time to the Dow Jones Infor-
mation Service, the CompuServe Information
Service and The Source Telecomputing, so you
can see the many fascinating kinds of informa-
tion the computer can give you.
Let the computer teach you a variety of
subjects and skills. It can help you and your
children learn faster because The Educator
makes learning fun.
The Educator comes with an ATARI 410™
Program Recorder to load your programs, a
BASIC cartridge and the States & Capitals pro-
gram cassette. All you do is insert the cartridge,
plug in the cassette recorder and load the
program— the computer takes it from there.
Many other educational and self-improvement
programs and games for your ATARI computer
are available now or will be available soon.
European Countries & Capitals
An Invitation to Programming™ 1
An Invitation to Programming 2
An Invitation to Programming 3
States & Capitals
Scram™ (A Nuclear Power Plant Simulation)
Mortgage & Loan Analysis 2
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MMF 00 * 500 ' 1 BASIC
STATES & CAPITALS $F W§
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2 A Control Data CYBERWARE™ product manufactured under
license from Control Data Corporation. © 1980.
THE TV SWITCH BOX
The TV Switch Box switches your
television from regular TV pro-
grams to your ATARI 400 computer.
You can also connect your antenna
or cable TV to the TV Switch Box.
When you want to switch from reg-
ular TV reception to your computer,
just slide the switch from the TV
to the Computer or Game position.
IThe TV Switch Box connects
to the VHF antenna terminal
at the back of your TV set.
But first, you'll need to dis-
connect the present antenna
or cable from the TV and reconnect
it to the side of the TV Switch
Box labeled Antenna.
whether the cable
is round or flat. If you
have a flat, twin-lead cable,
connect it to the terminals
marked 300 Ohm on the TV Switch
Box. If you have a round cable,
screw it onto the threaded connec-
tor marked 75 Ohm.
3 Peel off the protective
cover sheet from the self-
adhesive square and stick
the box onto the back of
your TV If your TV set
was connected to a flat, twin-lead
(300 Ohm) cable, you're finished
installing the TV Switch Box.
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2 Now locate the short
twin-lead cable marked
TV that comes from the
TV Switch Box and
connect it to the two VHF
terminals on your TV set.
4 However, if the cable is a
round (75 Ohm) one, you
may need to adjust the
antenna terminal switch
on your TV set so it can
receive the 300 Ohm signal from the
TV Switch Box. Check the antenna
connection on the back of your
TV and adjust it according to the
If it looks like this, push
the switch to the 300 Ohm
If it looks like this, loosen
the screws holding the
U-shaped slider and move
it to the position marked
300 Ohm or 300 11.
If it looks like this, screw the
short round wire into the
THE ATARI 400
f OMPUTER CONSOLE
5 Locate the round cord
that comes from the back
of computer console. Plug
the end of this cord into
the terminal on the TV
itch Box labeled Computer or
■ame. Make sure the TV Switch
Box is set to the Computer position.
7 Set the Channel Select
Switch on the back of the
computer console to the
same channel. After you
turn on the computer, you
may need to adjust the fine-tuning
knob on your TV to improve recep-
tion from the computer.
Turn on your TV set and
tune it to Channel 2 or 3
— whichever is weaker in
8 Locate the AC Power
Adaptor that comes with
the computer and plug
the round end of the
Power Adaptor into the
connector labeled Power Jack on
the side of the computer console.
Plug the other end into
a wall outlet.
ATARI COMPUTER - MEMO PAD
You're now ready to
turn on your com-
puter. The main pow-
er switch, labeled
Power On/Off, is
located on the side panel. As soon
as you turn it on (provided the
cartridge door is closed and no
cartridge is inserted), the words
ATARI COMPUTER -MEMO PAD
appear on your TV screen. What-
ever you type on the keyboard is
now displayed on the TV screen.
You may notice that the colors on
your TV screen change periodically
if you don't use your computer for
a few minutes. This is perfectly
normal and is done to protect your
If your TV doesn't display the words
ATARI COMPUTER -MEMO PAD
or the words you type, you may
have a problem. First, check over
all the previous steps. If you think
your computer needs service, con-
tact the Authorized ATARI Service
Center listed in the yellow pages
of the telephone directory. Or call
the ATARI Customer Service
Department toll free at 800-538-8547
from anywhere in the continental
U.S. (from California, call
ush the cartridge door
release lever down to
raise the cartridge
door. Whenever you
do this, the ATARI 400
computer automatically turns itself
off. It turns itself back on when you
close the door.
When you insert most cartridges
(particularly games), many of the
keys on the keyboard stop working.
The instructions that come with
the cartridge tell you which of the
remaining keys to use for that
Your ATARI 400 com-
puter is designed so
you can easily connect
your kit, or add other
depending on how you plan to use
your computer. These components
simply plug together so you can
develop or expand a system for a
particular purpose. You'll find direc-
tions for connecting kit components
such as the ATARI 410 Program
Recorder in the instructions that
come with that product.
If youd like to expand your system,
the ATARI Personal Computer
Product Catalog, available from
your local ATARI dealer, explains
how many other ATARI products
can enhance your computer.
1 CD CD CD CD CD CD ® S9 GB 6B ® CHD
Insert the cartridge into the slot with
the label facing you. Press down
carefully and firmly. When you close
the cartridge door, the red power
indicator at the right of the keyboard
lights up, and the TV screen displays
the title screen for the cartridge you
selected. Then follow the instruc-
tions that come with the cartridge.